#include "AbstractPianoKey.h"


AbstractPianoKey::AbstractPianoKey(void)
{
}


AbstractPianoKey::~AbstractPianoKey(void)
{
}

void AbstractPianoKey::setTranslateCoordinate(GLfloat x, GLfloat y, GLfloat z)
{
	__t[0] = x;
	__t[1] = y;
	__t[2] = z;
}